

The more established you became within the game, the greater the pile of issues you had to deal with.

Some of the earliest MMOs to appear on the iPhone, such as Mafia Wars, are simple but involving games that haven’t waned in popularity, even if their gameplay has evolved along with the hardware.īut every time you loaded up the game there’d invariably be a host of actions that needed dealing with, having piled up while you were at work, or otherwise preoccupied. It could also be a great way to instill a strong sense of recreation whenever they load up your app, as it’s become a primary method of breaking away from work. This means offering players a way to allocate their own reminders within the settings, rather than games deciding when it’s time to put out a Glance, but it would still keep people playing and would allow them to do it on their terms. We just sit there for hours on end, until our eyelids feel like sandpaper and our fingertips are bleeding.īut maybe setting a Glance from a favourite game to appear on the Apple Watch in, say, two hours, would provide motivation to take a break and play a quick level. But maybe your game could put the power of the Glance into the user’s hands, instead of the other way around?Ī lot of people sit at a desk all day, and few of us ever get around to taking those essential five minute breaks that actually improve attention, creativity and productivity. Notifications, and now Glances, are generally viewed as being the game’s elbow in the player’s ribs. Who can raise their Apple Watch and tap the screen fastest when a “Draw!†icon appears on both your wrists? Or maybe you’re targeting someone for later, or stealing from them, or even healing them as they mingle unseen within the same crowd. The image of a quick-draw game springs to mind here as two players, unknown to each other, pass in a busy street. Although the Glance functions as a single button, and doesn’t allow for more taps or any menus, a well-designed locational game could make use of that single tap as a gaming event. Location-based gaming is often combined with massively online multiplayers, persistent worlds and augmented reality, but all hinge on players either having their iPhone in their hand, or taking it out to check a notification when they come into range of a virtual item, or another player, within the real world.Ī game like Google's LBG Ingress would benefit hugely from firing off a Glance when players are looking for a node, or even happen to pass by one at random.
